
- #Android snes emulators that can open zsnes install
- #Android snes emulators that can open zsnes full
- #Android snes emulators that can open zsnes code
Winlink.cpp Win32 routines (DirectX, Win32 functions) Winintrf.asm Windows Interface routines (File,video,timers,etc.) ZLOADERW.C Start-up C routines for Windows (Commandline parser, etc.) ZLOADER.C Start-up C routines for DOS (Commandline parser, etc.)ĭOSINTRF.ASM DOS Interface routines (File,video,timers,etc.) Segfault after having compiled the source - this might be due to an old zguicfg.dat file delete this and see if the problem gets fixed.
#Android snes emulators that can open zsnes full
#Android snes emulators that can open zsnes code
The current filtering code (in copyvwin.asm), it appears that the code forĬopy640x480x16bwin() causes memory corruption and sometimes segfaults when While it is not difficult to implement the hi-res features using The current code does not allow for many hi-res filter The video mode selection is taken care of by SDL, including full glvidbuffer is then turned into a texture that gets bound toĪ QUAD whose size depends on whether ZSNES uses aspect ratio to display Only the visible 256x224 pixels are needed and they are cropped into The SNES video buffer pointer is vidbuffer. The first 16 and lastġ6 column of pixels are not displayed (perhaps used as a scrollingīuffer?), so the only important part of the video buffer is the middleĢ56x224 pixels. The SNES video buffer has dimensions 288x224 (sometimes 288x239 forĬertain games however I have not come across any).


ZSNES is primarily one executable, but for UNIX-inspired operating systems, the man page ( man/zsnes.1) can be installed as ie.
#Android snes emulators that can open zsnes install
Install -Dm644 sktop /usr/share/applications/sktopįor other platforms than Linux, different flags may apply. Install -Dm644 zsnes.png /usr/share/pixmaps/zsnes.png
